FOR IMMEDIATE RELEASE hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate Coming soon: Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport. Frankfurt/M, Germany, 2021-07-12 -- Stefan Krake (@stkrake), announced hdRstr, a ReSTIR/RTXDI-based Hydra Render Delegate. This brings real-time ray tracing of very large numbers of light sources into any Hydra-based application. Features: - ReSTIR-based direct lighting. Uses Nvidia's RTXDI implementation for maximum speed and quality. - High quality real-time denoising through Nvidia's NRD solution. - Optional 1-bounce indirect lighting accelerated with ReSTIR. - Arbitrary emissive geometry ("mesh lights") and emissive textures. - UsdPreviewSurface with metallic workflow. - Works with SideFX's Houdini 18.5+. Requires Windows 10 with DXR 1.1 (Linux/Vulkan planned). - DXR-capable GPU required. RTX 2070 or higher recommended. hdRstr will be soon available on https://gumroad.com/stkrake (Pricing is not decided yet. A pre-order discount is planned). Open beta will start in the next weeks on https://github.com/stkrake/hdRstr Embeddable videos and screenshots can be found on: https://stkrake.de/hdRstr (and also on https://vimeo.com/stkrake) About ReSTIR, RTXDI and NRD ReSTIR (Reservoir-based Spatio-Temporal Importance Resampling) is a real-time, many-light algorithm for rendering dynamic direct illumination from millions of lights. More: https://research.nvidia.com/publication/2020-07_Spatiotemporal-reservoir-resampling RTXDI is Nvidia's improved implementation of ReSTIR. More: https://developer.nvidia.com/rtxdi NRD (NVIDIA Real-Time Denoisers) is a spatio-temporal API agnostic denoising library designed to work with low ray per pixel signals. More: https://developer.nvidia.com/nvidia-rt-denoiser About Stefan Krake Stefan Krake is a freelance programmer from Frankfurt/M, Germany, specializing in C/C++, DirectX 12, DXR, CUDA, Optix. He started in the 1990s with graphics programming, tool development and engine porting and worked many years in enterprise Java programming. The temptation of real-time ray tracing lured him back to graphics. Mail: stkrake@stkrake.de Web: https://stkrake.de/ Twitter: @stkrake Github: https://github.com/stkrake Gumroad: https://gumroad.com/stkrake Vimeo: https://vimeo.com/stkrake ###